<?xml version="1.0" encoding="UTF-8"?><item href="/news/blog/2019/virtual-reality-gaming-systems.php" dsn="blogs"><type>Internal</type><external_link/><featured/><category>The Charger Blog</category><pubDate>01/11/2019</pubDate><title>University of New Haven Professor Abe Baggili Warns of Vulnerabilities in Virtual Reality Gaming Systems</title><description>An internationally recognized expert in cybersecurity and digital forensics, Ibrahim "Abe" Baggili believes that virtual reality is a growing arena for both gamers and hackers, and his warning is now reaching consumers nationwide.</description><hide-description/><author>Renee Chmiel, Office of Marketing &amp; Communications</author><author-details/><hide-author/><date>January 11, 2019</date><image><img src="https://newhaven.edu/_resources/images/engineering/news/2019/abe-baggili-gaming-systems.jpg" alt="Summer Academy students"/></image><image-caption>Ibrahim "Abe" Baggili (right) is interviewed while using virtual reality technology.</image-caption><hide-image/><tags><tag>News</tag><tag>news-all</tag><tag>news-blog</tag><tag>year-2019</tag></tags></item>