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Colleges' Latest Thrust in Learning: Video Games

Release Date:
11/29/2011 12:00 AM
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USA Today, November 29, 2011

USA Today, November 29, 2011: Game-based learning is becoming increasingly part of the college curriculum as a way to make learning more engaging.  Both electronic and traditional  methods are used - to help students grasp the psychological and economic impact of the Black Death,  for example, UNH lecturer Matt Wranovix created a card game in which students left holding a Joker fall victim to the plague.

[This article also appeared in the Associated Press; the Tucson Citizen; WTSP; Delmarvanow.com (AP)]

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