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 Section 1. Overview

  • Each team consists of 6-8 players. A team must have 6 players to begin competition. Final team enrollment numbers will be determined during the Registration Dates for the program
  • The field is a combination of a soccer field and a football field that measures 60 yards long, and 30 yards wide.
  • The game will be played with a soccerball provided by the RECSports staff
  • Unlimited substitutions are permitted. Players entering and leaving the game must be done so at the halfway line. Subs can be done during gameplay or at stoppage times/deadballs
  • The goals will be of  regulation soccer size, and are placed at the end line of each end zone
  • A game will consist of two 12 minute halves with a 2 minute halftime. (Times are subject to change depending on team enrollment on gameday.)
  • Players are allowed to wear shinguards

Section 2. Scoring

  • Touchdown = 1 point, scored by a pass or kick lifted into the air by a player that is caught in the air by another teammate
  • Throw on Goal = 2 points, scored by a throw into the soccer goal (must be an air ball, and it can’t bounce in)
  • Kick on Goal = 3 points, a successful kick into the soccer goal

 Section 3. Gameplay

 The object of Speedball is for the team in possession of the ball to advance the ball down field toward their goal line and score. The opponents try to intercept and obtain possession of the ball in order to move toward their goal line and score. In general, the soccer rules apply when the ball is on the ground; ultimate frisbee and football rules apply when playing the ball in the air. Any time an aerial pass is incomplete or knocked down inbounds, play continues as a grounded ball.

 Section 4. Speedball Terms

 When the ball is in play, it is referred to as a ground ball “on the ground” or an aerial ball “ in the air”

  • Groundball: A ball that has contacted the ground, whether it is stationary, rolling, or bouncing. The ball remains a ground ball even though it may bounce into the air, until it is lifted into the air by a lift or a direct kick. Direct kicks can be caught by teammates.
  • Aerial Ball: An aerial ball is any ball that has been lifted into the air from a direct kick. An aerial ball that has been caught maybe passed from one player to another through throwing or competing a successful header. Once a player catches an aerial ball they will only be allowed steps to catch their momentum. Once stopped, a player will have a maximum of 10 seconds to pass, drop, or punt the ball. The ball remains an aerial ball until it makes contact with the ground again.

The only time a player may advance the ball on their own as a player is through soccer dribbling.

 Section 5. Rules

  • Kickoff Procedure
  1. A coin toss before the beginning of the game will determine which team kicks off and which has the choice of ends. The team which defends the opening kickoff will kick off to start the second half
  2. A kickoff is used to start each half and to restart the game after a successful score
  3. Prior to the kickoff, players on each team must take a position within their own endzone. Players are free to move anywhere within their endzone, but may not cross the goal line until the ball is kicked. Much like Ultimate Frisbee. The same rules apply after points are scored.
  • Out of Bounds: Out of bounds will be treated the same as soccer rules.
  • There is no slide tackling
  • If the game is tied during the end of regulation a five minute golden goal period will occur.